Snix Sole Designer 2021

Designing trust into a system that broke it

Role

Sole Product Designer

Platform

iOS · App Store

Timeline

0 to 1 · Shipped September 2021

Year

2021

Status

Live on App Store

Snix full product system: discovery, upcoming releases, and open raffles
Role:Product Designer Team:Founder + engineering Timeline:2021 launch Platform:iOS App Store Scope:UX strategy, raffle flow, UI, prototyping, design QA

Limited sneaker releases are one of the most emotionally charged purchasing experiences in consumer retail. Demand massively outstrips supply. The window to enter is minutes long. And for most real users, the outcome is always the same: they lose.

That loss is tolerable. What isn't tolerable is not understanding why.

Across platforms like SNKRS, GOAT, and StockX, the experience is structurally broken in three specific ways. Raffles are scattered across dozens of retailer apps and sites, so users miss deadlines and lose track of what they entered. Raffle outcomes are announced with zero explanation: no context, no entry count, no selection logic. And after repeated failure, users disengage entirely, not because they stopped wanting the product, but because the system stopped feeling worth engaging with.

My job wasn't to solve scarcity. It was to design a system where losing felt fair, and where users wanted to come back anyway.

Lack of transparency erodes trust faster than losing does

Users couldn't explain how winners were selected. The absence of information felt like evidence of manipulation, not a neutral silence.

Scattered raffles make entry deadlines easy to miss

Drops were spread across dozens of retailer apps and sites. Users had no single place to see what was open, so they missed entry windows and lost track of what they had already entered.

Repeated failure without explanation leads to permanent disengagement

Users didn't stop trying because they lost. They stopped because they had no reason to believe the next attempt would be different.

I conducted competitive analysis across SNKRS, GOAT, and StockX, ran one on one interviews with sneaker enthusiasts, and ran task based walkthroughs of existing drop flows. The research validated the three core problems users faced: raffles scattered across dozens of retailer apps and sites with no single place to track them, the complete lack of transparency around how outcomes were decided, and the spiral of disengagement after repeated failures with no explanation.

The visible problem was trust. Users entered drops and the experience went silent, no confirmation, no fairness signal, no sense of what came next. But that silence pointed to something deeper. Sneaker releases were scattered across SNKRS, Adidas Confirmed, Foot Locker, GOAT, StockX, and dozens of boutiques. No single product owned the path from finding a drop to learning the result. The broken trust was a symptom. The root cause was fragmentation.

So the real decision was about what Snix should be.

The obvious direction was a traditional sneaker storefront: product browsing, detail pages, checkout at the center. Familiar, but it solved the wrong problem. Limited drops do not behave like normal ecommerce. Users were not short on places to shop. They were short on a place that could show them where raffles were available, get them entered before deadlines, track their status, and tell them what happened after selection.

I rejected the storefront model because it would have made Snix one more place to buy sneakers. The stronger direction was to treat Snix as a raffle coordination layer across platforms, the single place that owned the full arc from discovery to result.

That reframe is what made trust solvable. Once Snix owned the whole journey, the transparency layer, the tracked entry confirmation, the plain language outcome, had somewhere to live. You cannot design trust into a moment you do not own. The coordination decision is what gave the trust work a home.

Rejected

A traditional sneaker storefront centered on browsing and checkout.

It solved the wrong problem. Users struggled with fragmented raffle access, not a shortage of stores.

Chosen

A multi-platform raffle layer for discovering, entering, tracking, and resolving drops.

It reframed Snix from a commerce interface into a trust and coordination system.

Reducing entry friction

The original entry flow required five steps and averaged 18 seconds to complete. I stripped it to two steps, size selection and confirmation, reducing completion time to approximately 7 seconds. Fewer inputs meant fewer abandoned entries, and a faster flow meant users could enter with confidence during tight release windows.

Desktop raffle detail view showing the shortened entry flow in context
Desktop raffle size selection view showing the shortened entry flow

The transparency layer

This was the most significant part of the redesign. For the first time, users could see everything an aggregator can actually surface in one place: confirmation of the entry they tracked in Snix, a countdown to each deadline, raffle status mirrored from the source (open, closed, results posted), which platform the raffle runs on, and a plain language summary of that platform's stated entry rules.

Snix never claimed to run the draw. It made the parts users could never see before easy to follow: where they stood, when they had to act, and what the source platform's rules actually were.

The post-raffle experience

Previously, losing a raffle was a dead end. A notification, a closed door, nothing else. The redesign turned the loss state into an active moment: recommended alternatives surfaced based on style and size, upcoming drops relevant to the user's history, and a direct path to the secondary market for that specific shoe.

Winning was equally intentional. Snix notified the user the moment results posted and linked them straight to the source platform to complete the purchase inside its window, with the deadline shown so nobody lost a win by running out of time. Snix owned the alert and the handoff, not the checkout.

User profile showing raffle history with plain language outcomes, every entry visible, every result explained

Every meaningful design decision in this project involved a real tradeoff. I made these explicitly, not as compromises, but as intentional choices with documented reasoning.

Gained

Faster entry, fewer abandoned entries

Traded

Less customization per entry

Gained

User trust through transparency

Traded

More complex system communication required

Dunk Low Retro product detail page with raffle entry CTA
Air Max 1'86 product detail page with availability
Size selection and confirmation flow
User profile showing raffle pass and recent activity

Snix launched on the App Store in September 2021 with no paid acquisition and no marketing budget. Organic growth only. Outcomes measured through App Store Connect analytics and in-app event tracking. Usability testing conducted with 8 participants against SNKRS and GOAT as baselines.

5-step flow reduced to 2

Removed unnecessary decision points and combined repeated actions into a focused entry path.

18s to 7s entry time

Shortened average entry completion time during task testing, so users could enter drops before deadlines closed.

850 App Store downloads

Launched publicly on the App Store with early organic traction.

The trust problem was not solved with visual polish. It was solved by making the raffle process visible and easy to follow. Snix showed users where raffles were available, confirmed the entries they tracked, surfaced live raffle status pulled from the source, counted down to each deadline, and gave clear next steps after a win or loss. The transparency layer, showing users exactly where each raffle stood and what the source platform's stated rules were, directly addressed the suspicion that raffles were rigged.

After launch, App Store reviews pointed to the same themes, confidence, clarity, and visibility:

# Reviews after launch
★★★★★"I finally knew my entry actually went through instead of just hoping it did."
★★★★★"I didn't have to bounce between a bunch of apps just to figure out where I could enter."
★★★★★"Even when I lost, at least I understood what happened and what I could do next."

The measured impact was entry speed and flow simplification. The trust impact is supported qualitatively, through what users wrote about confidence, clarity, and knowing the result was fair.

★ ★ ★ ★ ★

"At least now I understand what's going on. It feels more legit."

KT

Kayla T.

★ ★ ★ ★ ★

"Seeing how many people entered makes it feel fair, even if I lose."

DJ

Devon J.

★ ★ ★ ★ ★

"I didn't win, but I didn't feel frustrated like before."

SM

Sofia M.

"Systems drive impact. Screens just make it visible."

The biggest gains in this project came from coordination across platforms, flow architecture, and feedback loops, not visual polish. The transparency layer is a single sentence on a screen. But that sentence required designing the entire raffle tracking system behind it: how entries are confirmed, how status is mirrored from the source as it changes, how outcomes are explained at scale.

The second thing I learned: users tolerate loss when they understand why. Confusion is more damaging than disappointment. If you can design a system where losing still makes sense, where the user feels the outcome was legitimate and you retain them for the next drop. That's the product lever most consumer platforms are missing.

And the third: the most important design decisions aren't interface decisions. Rejecting the storefront model in favor of an aggregation layer was a product strategy call. I made it as the designer, brought it to the team with evidence, and owned the tradeoff.