Snix Sole Designer 2024

Designing trust into a system that broke it

Role

Sole Product Designer

Platform

Mobile and Desktop

Timeline

13 Weeks

Year

2024

Snix full product system — discovery, upcoming releases, and open raffles

Limited sneaker releases are one of the most emotionally charged purchasing experiences in consumer retail. Demand massively outstrips supply. The window to enter is minutes long. And for most real users, the outcome is always the same: they lose.

That loss is tolerable. What isn't tolerable is not understanding why.

Across platforms like SNKRS, GOAT, and StockX, the experience is structurally broken in three specific ways. Bots dominate entry windows before real users have a chance. Raffle outcomes are announced with zero explanation—no context, no entry count, no selection logic. And after repeated failure, users disengage entirely—not because they stopped wanting the product, but because the system stopped feeling worth engaging with.

My job wasn't to solve scarcity. It was to design a system where losing felt fair—and where users wanted to come back anyway.

Lack of transparency erodes trust faster than losing does

Users couldn't explain how winners were selected. The absence of information felt like evidence of manipulation, not a neutral silence.

Perceived bot dominance discourages participation before it starts

Users had developed a prior belief that bots had already won before they entered. That belief made entry feel pointless, reducing both completion rate and emotional investment.

Repeated failure without explanation leads to permanent disengagement

Users didn't stop trying because they lost. They stopped because they had no reason to believe the next attempt would be different.

I conducted competitive analysis across SNKRS, GOAT, and StockX, ran one-on-one interviews with sneaker enthusiasts, and ran task-based walkthroughs of existing drop flows. Three patterns emerged consistently across every session.

Lack of transparency erodes trust faster than losing does

Users couldn't explain how winners were selected. The absence of information felt like evidence of manipulation, not a neutral silence.

Perceived bot dominance discourages participation before it starts

Users had developed a prior belief that bots had already won before they entered. That belief made entry feel pointless, reducing both completion rate and emotional investment.

Repeated failure without explanation leads to permanent disengagement

Users didn't stop trying because they lost. They stopped because they had no reason to believe the next attempt would be different.

"I don't even know if it's real or just random."
"It feels like bots win before I even have a chance."
"After a while you just stop trying."

The obvious move was to redesign the marketplace, better search, better listings, better checkout. That would have been the wrong call.

Every trust problem in the research pointed to one specific moment: the raffle. That was where users felt manipulated. That was where disengagement began. That was where the product was failing them most severely.

Instead of spreading across the entire platform, I focused entirely on rebuilding the raffle system as the core trust mechanism. Fix the raffle, and everything downstream—engagement, retention, brand loyalty—follows.

Trust is not a byproduct of good design. At Snix, it had to be designed as a feature.

Reducing entry friction

The original entry flow required five steps and averaged 18 seconds to complete. I stripped it to two steps, size selection and confirmation—reducing completion time to approximately 7 seconds. Fewer inputs meant fewer drop-offs, and a faster flow meant users could enter with confidence during tight release windows.

Mobile discovery feed showing upcoming releases and open raffles
Two-step entry — size selection and confirm. Designed for the 60-second drop window.

Anti-bot infrastructure

Time-bound entry windows, account verification layers, and single-entry enforcement reduced the structural advantage bots had over real users. This came with a tradeoff, slightly increased friction for legitimate users—but the fairness gain was non-negotiable. I made that tradeoff explicitly and documented it for the team.

The transparency layer

This was the most significant innovation in the redesign. For the first time, users could see their entry confirmation, live raffle status—open, closed, selecting—and a plain-language explanation of how the outcome was determined.

When a raffle closed, instead of a binary win or lose notification, users saw:

"Selected randomly from 12,482 verified entries."

That single sentence answered every question users had been asking for years. It confirmed their entry was real. It confirmed the pool was large and competitive. And it confirmed the selection was random, not rigged.

Desktop raffle entry page with High Demand signal and Enter Raffle CTA
Mobile raffle entry page showing raffle deadline and entry CTA
Entry confirmation with live demand signal and raffle deadline — the core of the transparency layer.

The post-raffle experience

Previously, losing a raffle was a dead end. A notification, a closed door, nothing else. The redesign turned the loss state into an active moment: recommended alternatives surfaced based on style and size, upcoming drops relevant to the user's history, and a direct path to the secondary market for that specific shoe.

Winning was equally intentional—a direct purchase flow with the user's size pre-selected, minimal steps to checkout, and a clear countdown on the purchase window. The win state was designed to convert, not just celebrate.

User profile showing raffle history with plain-language outcomes — every entry visible, every result explained
Raffle history with plain-language outcomes — every entry visible, every result explained.

Every meaningful design decision in this project involved a real tradeoff. I made these explicitly, not as compromises, but as intentional choices with documented reasoning.

Gained

Higher perceived fairness

No loyalty incentive for returning users

Gained

Faster entry, fewer drop-offs

Less customization per entry

Gained

Bot resistance, real user priority

Slightly increased friction for all users

Gained

User trust through transparency

More complex system communication required

The most contested was the equal weight raffle versus a loyalty-based priority system. A loyalty model would reward returning users and incentivize engagement but it would also mean that users with more history had a statistically better chance of winning.

That directly contradicted the core trust argument. I chose fairness over loyalty, with full awareness that it left engagement incentives on the table.

Snix presented on MacBook Air — a premium sneaker raffle platform
Air Max 1'86 release page showing the complete product detail system
The full Snix product — a raffle-first sneaker platform built around fairness and transparency.

05

What changed

0%

Reduction in entry friction, 5 steps to 2, 18s to 7s

0%

Task completion rate, up from 72% baseline

0%

Improvement in perceived fairness score

0%

Reduction in raffle entry drop-off rate

0%

Increase in post-loss engagement with alternatives

"At least now I understand what's going on. It feels more legit."
"Seeing how many people entered makes it feel fair, even if I lose."
"I didn't win, but I didn't feel frustrated like before."

"Systems drive impact. Screens just make it visible."

The biggest gains in this project came from selection logic, flow architecture, and feedback loops—not visual polish. The transparency layer is a single sentence on a screen. But that sentence required designing the entire raffle system behind it: how entries are counted, how status is communicated in real time, how outcomes are explained at scale.

The second thing I learned: users tolerate loss when they understand why. Confusion is more damaging than disappointment. If you can design a system where losing still makes sense, where the user feels the outcome was legitimate and you retain them for the next drop. That's the product lever most consumer platforms are missing.

And the third: the most important design decisions aren't interface decisions. Choosing equal weight raffle over loyalty priority was a product strategy call. I made it as the designer, brought it to the team with evidence, and owned the tradeoff. That's what senior product design actually looks like.