Three critical travel workflows. Three separate platforms. One consistent customer experience.
As the sole designer for United's Trip Management experience, I led the redesign of Cancel Trip, Change Flight, and Trip Details. My work focused on simplifying complex travel decisions, improving action discoverability, and bringing three fragmented experiences into a shared design system.
Role
Creative UX/UI Designer, Sole Designer
Timeline
February to November 2021
Scope
Cancel Trip, Change Flight, Trip Details
Platform
Responsive Web
Scroll
Role:Creative UX/UI Designer, sole designer on the teamTeam:Product, Engineering, Research, Accessibility, Design SystemsTimeline:February to November 2021Scope:Cancel Trip, Change Flight and Trip Details on responsive web
01
The cost of a fragmented experience
Three platforms. Three design styles. One disconnected experience.
The pandemic exposed how difficult managing travel changes had become. In 2020, the U.S. Department of Transportation received 89,518 refund complaints, representing approximately 87% of all air travel consumer complaints that year.
At United, Cancel Trip, Change Flight, and Trip Details operated across three separate technical platforms with different layouts and interaction patterns. This created friction for travelers and increased the complexity of maintaining a consistent experience.
The opportunity was to simplify digital self service, reduce uncertainty, and make important trip management actions easier to discover.
89,518
Refund complaints received by the U.S. Department of Transportation in 2020
87%
Approximate share of all air travel consumer complaints that year
3
Separate platforms behind Cancel Trip, Change Flight and Trip Details
Cancel Trip, original. A dense bordered layout with refund figures set apart from the decision.Trip Details, original. A separate visual language again, with actions that did not read as controls.
The challenge
How could we create a consistent trip management experience across three legacy platforms while addressing the different needs of each workflow?
02
Seeing the real traveler problem
Three workflows. Three different customer questions.
Existing usability research, observed customer behavior, and concept testing revealed three distinct problems. Each workflow pointed to a different priority, while the underlying interaction patterns could stay consistent.
Cancel Trip
What will it cost?
Research finding
Testing across five concepts indicated that travelers prioritized refund clarity over repeated itinerary details.
Design decision
Bring refund information forward and reduce unnecessary content.
Change Flight
Can I explore safely?
Research finding
Research identified cognitive load and uncertainty about when a change became final.
Design decision
Simplify the interface and clarify when a reservation changes.
Trip Details
What can I do?
Research finding
In observed sessions, some travelers scrolled past important trip management controls.
Design decision
Improve action visibility with clearer labels and consistent components.
These findings established the priorities for each workflow while keeping the underlying interaction patterns consistent.
03
Designing the solution
Three workflows. Three different customer needs.
I redesigned each workflow around its most important customer decision while using consistent interaction patterns across the experience.
Workflow 01 · Trip Details
Making important actions easier to discover
During usability sessions, some travelers overlooked controls for changing flights, selecting seats, purchasing upgrades, and managing other parts of their reservation. One proposal was to make each of those actions a primary button.
The design question
How could we make important actions easier to find while maintaining a clear distinction between navigation, optional purchases, and consequential decisions?
Heuristic evaluation
I evaluated how the proposed buttons would affect visual hierarchy, consistency, and the risk of unintended actions.
Visual hierarchy. Giving every action primary button treatment created competing priorities.
Consistency and standards. Introducing another component pattern conflicted with the shared design system.
Error prevention. Giving optional and consequential actions equal prominence could increase the risk of unintended interactions.
My solution
I redesigned the control area using existing design system components.
Introduced a neutral gray background to separate trip management actions from itinerary information.
Increased label prominence and used underlined text to improve discoverability.
Standardized icon link components.
Relocated Share, Print, and Calendar beside the Itinerary heading.
The design improved action visibility while preserving meaningful visual hierarchy.
Visual comparison
The comparison below shows the original control area, the proposed primary button treatment, and the accepted redesign. Select any screenshot to view it at full size.
Original design
Important trip management actions were easy to overlook.
Proposed primary button design
Giving every action primary emphasis created competing visual priorities.
Reconstructed concept
Accepted redesign
A clearer action area using consistent icon links and a stronger information hierarchy.
I shared the heuristic findings and my recommendation with research, design system partners, and product leadership. We agreed to move forward with the redesign using the existing icon links and decided against running an A/B experiment.
Workflow 02 · Cancel Trip
Making refund information easier to understand
The original cancellation experience devoted significant space to itinerary information while refund details competed for attention.
Research indicated that travelers placed greater importance on understanding their refund than reviewing information they already knew.
I reorganized the page hierarchy to prioritize the refund breakdown and reduce unnecessary repetition, making the financial consequences easier to understand before confirmation.
Before
Dense itinerary information led the page, and the refund sat apart in a separate reservation value block.
After
A shorter itinerary makes the refund amount and reimbursement details easier to find.
Workflow 03 · Change Flight
Reducing complexity and clarifying commitment
Research identified cognitive load and uncertainty about when a flight change would become final.
I simplified the information hierarchy and added reassurance that the customer's existing reservation would remain unchanged until they reviewed and confirmed a new flight.
This made exploring alternative flights easier to understand and clarified the point of commitment.
Before
Dense reservation details and search options created cognitive load, while the commitment point was unclear.
Illustrative reconstruction of the legacy interface.
After
Simpler flight details clarify when a change becomes final.
04
Working within constraints
One design system across three platforms.
The three workflows continued to depend on separate technical platforms. Working with engineering and the design system team, I standardized interface components and interaction patterns without requiring backend consolidation.
Accessibility was evaluated early with internal specialists and an external vendor, helping identify unsuitable concepts before detailed visual design.
05
What the project achieved
The redesign aligned three critical trip management experiences around a shared design system and progressed through implementation and launch.
One design direction. Three distinct visual approaches aligned around one consistent design system while the underlying technical platforms remained separate.
Measuring customer impact. Following launch, we used task based usability testing to evaluate the redesigned experiences against the original workflows, focusing on three metrics tied directly to our research findings.
Usability metric
Baseline
After launch
Action discoverability
60%
78%
Refund comprehension
70%
84%
Change Flight task success
65%
81%
I remained on the team through the review of these results before departing during organizational changes.
06
What I learned
Separate the research finding from the proposed solution.
Usability sessions showed which Trip Details actions travelers missed. Evaluating the primary button proposal helped me see why the redesign needed to preserve a clear action hierarchy and familiar controls from the design system.
Trip Details ultimately recorded the largest improvement among the three measured outcomes, with action discoverability rising from 60% to 78% without introducing additional primary buttons.
The value of making an action easier to find without making every action equally prominent.